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VBA Reality Studio – More Details to arrive with first VR headset (no later than May 26th, 2016)

On April 17, 2016, Posted by , In Uncategorized, With No Comments

V B A R E A L I T Y   S T U D I O  Ⓡ  THE VBAREALITY STUDIO Ⓡ B U S I N E S S   P R O P O S A L VBAReality Studio is dedicated to fostering a community through creative expression…

Why is Samsung Gear VR different that other mobile HMD’s?

On August 25, 2015, Posted by , In Uncategorized, With No Comments

Listed below are a variety of devices that can be used for Virtual Reality with your mobile phone.  With the exception of Samsung Gear VR you will notice that the rest supports a broad range of phones essentially becoming a jack of all trades, and a master of none.  To…

Samsung Galaxy Gear VR for S6/S6 Edge unboxing, setup, and 3d and 360 movie playback…

Unboxing and first use for Samsung Galaxy Gear VR for S6 / S6 Edge Unboxing So I just received my new Samsung Galaxy Gear VR and as you can imagine I feel like a child on Christmas morning. I was up bright and early waiting for it to be delivered…

VAR Showcase, in the beginning… (More pics and videos to come)

On July 11, 2015, Posted by , In Uncategorized, With No Comments

VAR Showcase 07.15 has come and gone, but the fantastic turnout at the largest Virtual Reality showcase in Toronto and the GTA. VAR (Virtual and Augmented Reality) Showcase was organized by myself – Joseph Ellsworth of VBAReality, David Zhang of Vangard, and Keram Malicki-Sanchez of VRTO. It would not have…

Oculus Rift CV1 – Release Date Q1 of 2016, Pre-orders beginning later in 2015, find out what you need to know!

The Oculus Rift CV1 was the ignition source to launch a new age.  The age of Virtual, Blended, and Augmented realities.  Now while the Oculus Rift is heavy into the Virtual Reality aspects of this new paradigm shift it is clear that blended and augmented reality is still part of…

Welcome to VBAReality!

Virtual Welcome to VBAReality!  In our blog series we will be discussing Virtual, Blended, and Augmented Reality technologies and experiences.  We will talk about what makes each piece of hardware unique, and what are the strengths of each of the pieces of hardware. For software experiences we will try to…